- 0187Long-WAM: Scaling the Context of World-Action ModelsReal-time robot control demands enough visual history to infer motion and task progress, but processing that history can delay action. We present Long-WAM, a model-system framework for scaling the context of causal world-action models under real-time control constraints. Our central finding is that access to history is not the same as using it: longer histories pay off far more when the video foundation is pretrained autoregressively (AR). We first learn causal prediction from robot and egocentric videos without action labels, then preserve this history-to-future structure during world-action adaptation. On RoboCasa GR-1, increasing context from 0.0 to 19.2 seconds raises success from 63.3% to 78.7%, whereas a bidirectionally pretrained initialization shows no net gain; robot-domain AR pretraining further raises peak success on GR-1 and LIBERO-Long. Long-WAM also achieves the best results among compared methods on LIBERO-Long, RoboTwin 2.0, and DOMINO. Streaming observation encoding, asynchronous execution, and hardware-specific acceleration enable deployment on RTX 5090, DGX Spark, and Jetson AGX Thor without dropping future prediction; on RTX 5090, each action chunk, including future-video latent prediction, takes 107.4 ms. Real-time deployment on Unitree G1 and YAM supports dynamic and long-horizon manipulation, including 95% success on dynamic cup stacking, where Pi0.5 and Fast-WAM succeed in none of 20 trials. As a memory-informed executor, Long-WAM also complements higher-level planning in composite tasks.Wei Huang, Bohan Zhang, Chenzhi Liu et al.
- 0262GRACE: Generation-aware latent compression for efficient video generationHighly compressed video autoencoders offer an effective way to accelerate video diffusion models, as the Diffusion Transformer (DiT) operates on far fewer tokens. However, such autoencoders are challenging to train, since a higher compression ratio degrades reconstruction quality and recovering it requires more channels, which is known to slow the convergence of the DiT. The compressed latent also differs from the one the DiT was trained on, so the pretrained DiT must be either retrained from scratch or adapted at considerable cost. Compressing the autoencoder the DiT was trained with appears to preserve compatibility, yet optimizing it for reconstruction alone still shifts the latent away from the distribution the DiT has learned. To address this, we propose Generation-Aware Latent Compression for Efficient Video Generation (GRACE), a two-stage framework that compresses a pretrained video autoencoder while keeping it compatible with the pretrained DiT. Specifically, we keep a frozen base latent from the pretrained encoder and learn a residual latent for the information lost under stronger compression, while aligning the compressed latent with the pretrained latent in the feature space of the frozen DiT so that the autoencoder is optimized for generation. We then adapt the DiT with lightweight fine-tuning and asymmetric denoising, where the base is denoised ahead of the residual. GRACE reduces the token count of Wan2.1-I2V-14B by 8x and its latency by 11.1x at 480x832x81, while matching the generation quality of the pretrained pipeline before compression on VBench.Jiyoung Kim, Paul Hyunbin Cho, Jisu Nam et al.
- 0350SGF+: Decoupling Gradient Flows for Autoregressive Video GenerationAutoregressive video generation requires denoising the current frames while writing their key-value representations as context for future predictions. However, these two roles typically share parameters, and we find that their gradients exhibit distinct patterns and systematic negative alignment, hindering the joint optimization of visual quality and temporal consistency. We introduce Self Gradient Forcing Plus (SGF+), which assigns separate parameters to context writing and denoising while preserving their interaction through causal attention. Both roles are jointly optimized using the original generation objective without auxiliary losses, with context writing supervised through its contribution to future predictions. This simple change improves visual quality and long-horizon consistency over the evaluated baselines in both framewise and chunkwise generation, without additional video training data or a longer training horizon. Trained on only 5s rollouts, SGF+ supports continuous generation for up to 24 hours without long-video fine-tuning. These results highlight role-specific parameterization as an effective design principle for high-quality autoregressive video generation and native long-horizon extrapolation.Zihan Su, Junhao Zhuang, Yaowei Li et al.
- 0450UltraText Bench: A Comprehensive Bilingual Benchmark for Evaluating Visual Text Rendering in Image GenerationDense visual text requires image generators to reproduce long strings across multiple regions with correct placement and legibility. As short-string rendering improves, evaluation must test sustained performance across more demanding scenes. We introduce UltraText Bench, a bilingual benchmark for prompt-only generation of dense visual text. It contains 432 prompts spanning 24 real-world scene categories and three difficulty levels, split equally between English and Chinese. Each human-reviewed prompt supplies exact strings for four to twelve text regions, paired with structured references for their content, placement, and visual attributes. We use the Q-Judger vision-language model to assess each image against the complete reference, reporting text fidelity, text clarity, spatial quality, and scene quality. Across 24 model configurations, these dimensions reveal different strengths: Z-Image-Turbo gains 3.81 clarity points over Z-Image-Base while losing 14.76 fidelity points under the reported settings. Performance also varies with workload; Qwen-Image-2512's English composite falls from 86.50 at L1 to 42.86 at L3. Ten participants took part in human evaluation of the automatic scores. Repository: https://github.com/LINs-lab/UltraText_Bench.Deyuan Liu, Yihao Hu, Jingxuan Zhang et al.
- 0535Tetris3D: 3D Scene Generation With Objects That Fit TogetherWe propose Tetris3D, a generative framework for single-image 3D scene reconstruction that recovers objects which are physically and geometrically coherent as a scene. Existing methods often generate objects independently or couple them implicitly, providing limited guidance for ensuring fine-grained spatial compatibility between neighboring objects that interact with one another. To address this, we explicitly condition the generation of each object on the geometry of surrounding objects and their physical relationships, guiding its shape and pose to remain geometrically and physically plausible within the scene. Moreover, we introduce ComOb, a physics simulation-based dataset of 1.2M scenes featuring physical interactions across diverse object categories, with per-object meshes and pairwise physical relation annotations. Comprehensive experiments on synthetic and realworld scenes show that Tetris3D recovers coherent object shapes and poses even when interacting regions are occluded, and achieves state-of-the-art performance in both generation quality and physical stability.Jaeyeong Kim, Jinhyuk Jang, Jongmin Lee et al.
- 0634RunningTab: Direct Workspace Interaction with Environment-Side TabsMuch knowledge work produces new deliverables from files a workspace already holds, and LLM agents are beginning to take such work over. Through direct corpus interaction, an agent can search and read any of those files from a terminal with no indexing, and producing a deliverable from many of them in this way is what we call direct workspace interaction (DWI). Reaching the files, however, is only half the task: nothing keeps track of what the task asks for, what has been read, and what was listed but never opened, all of which slip through the context window without leaving a trace, so an agent may extract a figure and still deliver a report without it. To address this, we present RunningTab, a framework that equips direct workspace interaction with an environment-side tab: a per-task record of what the task still owes, kept by the environment alongside the agent. Specifically, the agent adds its requirements, while the environment records every file read as an excerpt with its provenance and every listed but unopened file as a candidate; the agent can then see each requirement beside its best-matching excerpts and top unopened candidates, resolve it against matching content or set it aside with a reason, and, should it try to finish with requirements still open, receive them in a finish check. We validate RunningTab on three benchmarks with three LLMs, where it consistently outperforms plain DWI and baselines that keep the record in the model, while its tab usually holds the values a deliverable needs once seen.Jinheon Baek, Soyeong Jeong, Yumin Choi et al.
- 0729RobotWorld: Benchmarking Multimodal Agents for Robot Use Across Diverse Tasks and EmbodimentsGeneral-purpose agents increasingly write code, use tools, and complete complex digital tasks, raising the question of how far these capabilities carry into the physical world. To investigate this, we introduce RobotWorld, a challenging simulation testbed for robot use: turning instructions and observations into physical task execution through robot interfaces. Its 84 tasks span manipulation, mobile manipulation, locomotion, driving, and aerial control, with explicit interaction budgets and executable success checks. By analysing task outcomes alongside execution traces, we identify both the capabilities that transfer and the gaps that prevent reliable completion. Furthermore, we find that current agents can construct sophisticated perception and control workflows, including image segmentation, camera calibration, spatial estimation, and dynamics-based computation. These capabilities, however, do not consistently compose into successful behaviour: agents lose task-relevant object states despite reaching commanded poses, fail to correct ineffective actions, recover too late, or mistake unfinished tasks for completion. This uneven transfer also differs across models: Astra succeeds more often on spatial and constrained-contact goals, whereas Opus 5.5 succeeds more often on continuous-balance and timed-interaction goals. By linking these outcomes to execution behaviour, RobotWorld provides both a rigorous proving ground and an empirical account of the remaining capability gaps, thereby establishing concrete targets for training and designing more reliable physical-world agents.Zhiqin Yang, Chenxin Li, Xiaomeng Hu et al.
- 0829Mechanics of Long-Context Hybrid Models Part 1.1: From Hybrid Attention to Hybrid PositionThe architectural design of Large Language Models (LLMs) is shifting from traditional full-attention-only models to hybrid models, which combine different attention modules to improve long-context efficiency and performance in length extrapolation and context extension. To explain why hybrid models work and how to design them better, we propose Mechanics of Long-Context Hybrid Models. As Part 1.1 of this series, we begin with hybrids of full attention and either sliding-window attention (SWA) or gated variants of linear attention (LA), represented by GLA and GDN. We first observe a Seesaw Effect in Context Extension: LA hybrids benefit more from long-context continual pretraining, whereas SWA hybrids perform better under length extrapolation. We attribute this behavior to differences in the positional inductive biases induced by these attention mechanisms. We find that SWA hybrids suffer from a Short-Context Learning Trap, Short-Window Weariness, and Long-Window Laziness, and require extended windows to enhance performance in continual long-context pretraining. For LA hybrids, we summarize the Matthew Effect of Hybrid Position Extrapolation and propose Sliding-Window Linear Attention, achieving 16times training-free length extrapolation while maintaining 100\% accuracy on NIAH-SK1 in 64k context length.Xiaoran Liu, Ziwei He, Xipeng Qiu
- 0919RLHND: Video Foundation Models as Physically Grounded Hand Trackers for Robot LearningRecently, approaches that leverage human video datasets for robot policy training have become increasingly prevalent. However, most existing hand trackers regress pose from cropped frames with limited priors on hand motion and object interaction, resulting in inaccurate and physically inconsistent estimates. Moreover, the lack of physical cues, e.g., contact and force, limits the use of human videos for robot policy training. To this end, we propose RLHND, a video foundation model-based hand tracking model that jointly estimates hand pose and realistic tactile information from monocular egocentric videos. RLHND turns the pre-trained Cosmos 3 video diffusion backbone into a deterministic clip-level feature extractor via clean-latent conditioning, carrying its learned priors on hand motion and hand-object interaction into tracking. For pose estimation, RLHND (i) predicts hand poses with anatomically plausible joint angles and (ii) enables optional conditioning on the shape parameter to maintain consistent hand shape within the same video and even across videos recorded by the same actor. For tactile estimation, a separate tactile expert stream, trained with the pose stream frozen, predicts dense contact and force over the hand surface. We further adopt LBS-based feature spreading to enable vertex-wise feature extraction without costly per-vertex attention. RLHND achieves state-of-the-art performance across various benchmark datasets for pose estimation, while also achieving state-of-the-art performance in contact and force estimation. Moreover, we demonstrate the utility of RLHND for robot learning through retargeting results and real-world robot experiments. The code will be publicly available at https://seungjun-moon.github.io/rlhnd/.Seungjun Moon, Subin Jeon, Sangwoo Kim et al.
- 1018Inverting Multi-Vector Visual Document IndicesPrevailing multi-vector visual document retrievers store each page as about a thousand patch vectors, often in vector databases run by a third party. Since no one can read a page from its vectors, this index is easily treated as less sensitive than the page. However, because the index keeps one vector per patch in raster order, and each vector is computed by a vision-language model pre-trained to read documents, we hypothesize that whoever runs or breaches the store can reproduce a page from its index alone. We frame inversion as conditional document image generation and infer from the vectors what the attack needs: the encoder, the page shape and, for shuffled vectors, their order. On the ViDoRe v3 benchmark, pages inverted from raw indices recover 47% of the words and 45% of the sensitive tokens. Used as queries against the stored indices, they rank their source page first 98.4% of the time. We test two cheap protections, token pooling and shuffling, which both cut word recall to about 8%. A model that restores the order of a shuffled index raises the share of source pages ranked first from 3.8% to 93.5%, while inverting a pooled index remains open. To test generalisation, we apply the same attack unchanged to another multi-vector retriever: its inverted pages still rank their source page first 70.2% of the time, though its word recall stays below a nearest-neighbour baseline. Multi-vector visual document retrievers are therefore vulnerable to inversion through their stored index, which should be protected like the documents it encodes.Zhuchenyang Liu, Yao Zhang, Yu Xiao
- 1116AdSpark: A Large-Scale Dataset and Benchmark for Product-Centric Advertisement Video GenerationProduct-centric advertisement video generation aims to create promotional videos that preserve fine-grained product identity while presenting selling points through coherent multi-shot narratives. However, this emerging task remains underexplored due to the lack of large-scale advertisement-specific datasets and comprehensive evaluation frameworks. To address this gap, we introduce AdSpark, a large-scale dataset and benchmark for product-centric advertisement video generation, based on data from a major e-commerce platform. AdSpark-300K contains approximately 300K reference image--prompt--video triplets, comprising a real-world subset and a synthetic subset. Each sample provides structured advertisement annotations, including product identity annotations, selling-point descriptions, creative plans, and aligned audio scripts, enabling models to learn product preservation and advertisement-oriented visual storytelling. We further propose AdSpark-Bench, a diagnostic benchmark that evaluates generated advertisements across six dimensions, including visual quality, product fidelity, instruction adherence, temporal coherence, audio alignment, and advertisement effectiveness. Based on AdSpark-Bench, we evaluate representative models, revealing key challenges in product preservation, multi-shot storytelling, and selling-point visualization. Experiments with AdSpark-300K-finetuned models further validate the effectiveness of our dataset. AdSpark provides a unified dataset and benchmark for future research, and we will release the dataset upon acceptance.Zhifei Yang, Zhao Jiang, Keyang Lu et al.
- 1216From Pareto to Preference: Personalized Test-Time Scaling via Amortized Agentic Policy DiscoveryTest-time scaling (TTS) improves the reasoning capabilities of large language models by allocating additional inference computation. Existing approaches to improving TTS efficiency largely optimize accuracy against one resource dimension at a time, advancing either the accuracy--cost or accuracy--latency Pareto frontier. Yet user requirements are multidimensional: users may specify accuracy, latency, and inference-cost requirements jointly, and different requirements can favor different controllers. We formulate Personalized Test-Time Scaling as discovering executable controllers that maximize the joint satisfaction rate of user-specific requirements. To reduce the overhead of repeated policy discovery for new user profiles, we propose PersonTTS, an amortized agentic policy-discovery framework that reuses prior search experience through requirement-matched controller initialization and source-distilled procedural guidance, while retaining target-profile evaluation for every candidate. Experiments on AIME and HMMT show that PersonTTS substantially outperforms strong TTS baselines in joint requirement satisfaction on unseen user profiles and held-out problems. Under the same candidate-evaluation budget, cross-user experience reuse further improves policy quality while substantially reducing discovery-agent time and cost.Xinglin Wang, Zishen Liu, Tong Zheng et al.
- 1316WebFovea: When the Model Is Right but the Click Is Wrong -- Reliable Round Trips for Vision-Based Web Agents on Live WebsitesWe present WebFovea, a vision-based web agent that placed 2nd in the WebRetriever Challenge 2026 with a final score of 57.0 out of 100. The challenge evaluates agents end to end on Protocol III of the WebRetriever benchmark (arXiv:2607.06118): starting from an entry URL on a live website, the agent must operate the site's own interface and return a verifiable answer. A capable multimodal large language model (LLM) is necessary for this, but not sufficient. The model's decisions reach the browser through the harness, the code between the model and the page. At every step, four things must go right: the model's reply must be parsed into the intended action, the action must take effect on the page, the result must be reported back accurately, and the model must be shown the information it needs. On real websites, many of the failures we observed occurred at one of these four stages rather than in the model's reasoning. A coordinate-space mismatch placed every click at 3/4 of its intended coordinates; actions on native dropdowns, inside iframes, and in text boxes failed silently; and self-generated chat-template tokens contaminated 4.9% of task episodes. WebFovea hardens each stage and surrounds the loop with guardrails that keep the agent within the rules and its budget. The four-stage view does not depend on the model, although some individual fixes do. Because we used the same model in all four submissions, the rise of our official hidden-set score from 31.0 to 57.0 reflects changes to the harness, up to run-to-run variance on live sites. We describe the design, the evidence for each component (including negative results), a failure analysis, the limitations, and a roadmap that includes routing different steps to different models. Code is available at https://github.com/jianganghan/WebFovea.Jiangang Han
- 1414Q-Learning with Scalar Adjoint MatchingFlow policies capture rich and diverse action distributions, and fine-tuning them with off-policy RL to improve beyond the demonstrations has drawn growing interest. However, fine-tuning a flow policy against a learned value function is not trivial, because the policy generates its action over many flow steps. Adjoint matching offers a principled way to update the flow model itself by propagating value information from the final action back to each flow step, but it requires a vector--Jacobian product through the policy at every step, a cost that grows with the number of flow steps and the policy size. We observe that the batch-averaged velocity Jacobian of pretrained flow policies concentrates on its diagonal. Motivated by this finding, we derive a closed-form scalar adjoint that scales the value gradient at the final action by the flow time, eliminating the per-step vector--Jacobian products. We further find that controlling the critic's value at policy-generated actions is particularly important under the scalar adjoint. Based on these findings, we propose Q-learning with Scalar Adjoint Matching (SQAM), which combines the scalar adjoint with a value penalty at those actions. SQAM's gains concentrate on the four hardest OGBench domains, where its success rate exceeds that of the strongest baseline in each domain by 18 to 35 percentage points. To test whether SQAM extends to large pretrained policies, we also fine-tune a vision-language-action policy on a real bimanual robot. SQAM improves over supervised fine-tuning on all three tasks.Yonghoon Dong, Minsung Yoon, Jaehyuk Kim et al.
- 1512QuadTok: Quadtree Visual Tokenizer for Autoregressive Image GenerationWe introduce QuadTok, a novel framework for visual tokenization and autoregressive image generation. Compared to traditional approaches using 2D grids or 1D token sequences, we propose a hierarchical quadtree structure, bridging the gap between 2D spatial binding and 1D sequence-level flexibility. The QuadTok tokenizer dynamically allocates representational capacity to visually intricate areas while leaving homogeneous regions at a coarse resolution. Compared with a fixed 256-token grid, our ImageNet-trained tokenizer saves approximately 10% of tokens on ImageNet and 9% when transferred zero-shot to the COCO dataset, while maintaining comparable reconstruction fidelity. Furthermore, the natural causality introduced by the tree structure seamlessly enables autoregressive image generation. Conditioned on a quadtree topology supplied before generation, our 947M GPT-style generative model achieves a 2.08 gFID on the ImageNet 256 times 256 benchmark. Additionally, leveraging the strong spatial correlation preserved by the quadtree structure, the QuadTok generator enables zero-shot spatially controlled image generation capabilities. Code: https://github.com/myc634/QuadTok.Yucheng Mao, Zeyuan Chen, Xiaojun Shan et al.
- 169MIMESIS: Learning User Simulators as Training Environments for Interactive AgentsTraining and evaluating interactive language agents typically requires rich user interactions, yet collecting human feedback is expensive and difficult to scale. Simulated users offer a scalable alternative, but they must both resemble real user behavior and provide useful learning experiences for agents. In contrast, most agent-training frameworks rely on off-the-shelf assistant LLMs, whose helpfulness can make them overly cooperative, explicit, and behaviorally homogeneous compared with real users. We introduce MIMESIS, a purpose-built user simulator trained on human conversations with explicit reasoning supervision and 13 realistic behavioral patterns derived from real user interactions. Empirically, our 9B model achieves a SOUL-Index of 65.7, surpassing the strongest frontier model. Compared with Claude-Opus-5, the strongest baseline on RealUserSim and SimulatorArena, MIMESIS improves behavioral fidelity by 13.4 points and reduces Turing distance by 3.6 points, respectively. We then freeze the simulator and train an agent by interacting with the frozen simulator using multi-turn reinforcement learning. Across eight environments, training with MIMESIS yields better agent performance than training with GPT-5.5 under all nine unseen user simulators, demonstrating stronger generalization to new user simulators. Moreover, we propose Coached On-Policy Self-Distillation (CSD), which leverages simulator-generated private reasoning traces and subsequent utterances as feedback on how well the agent addresses user needs. A coach converts this information into concise coaching notes that describe how the agent can better anticipate user needs and adapt its behavior over the course of an interaction. CSD turns this feedback into dense, token-level supervision beyond sparse task rewards, yielding further gains across all nine evaluation user models.Hoang Phan, Dat Huynh, Andrey Zhmoginov et al.
- 177SkillForge: Co-Evolving Skills and Agents via Dynamic Skill LifecyclesMemory-augmented reinforcement learning strengthens LLM agents' ability to solve complex long-horizon tasks. Skills are one such form of memory, pairing instructions with an applicability condition over task types. However, retaining every skill indiscriminately as the policy improves lets obsolete or harmful entries accumulate and mislead the agent. We propose SkillForge, an agentic RL method that compiles and evolves the skill library through a fitness-driven skill lifecycle of trial, active, stable, and retired states, so that the skills and the model co-evolve throughout training. A pre-RL evaluation phase first uses the base model's own rollouts to pre-retire low-fitness skills, yielding a filtered library that then seeds supervised fine-tuning. Reinforcement learning takes over from this checkpoint, and at each iteration selective retirement, stabilization, and LLM-guided mutation continue to forge the skill library alongside policy optimization. Across multiple interactive agent benchmarks, SkillForge achieves the highest aggregate success rate, delivering up to 7.8% relative improvement over the strongest baseline while keeping the skill library compact throughout training. We introduce SkillFurnace, a dataset of 5k+ annotated records bundling retirement-filtered SFT trajectories, evolved skill libraries with fitness annotations, and retirement events with human-annotated failure categories to support research on skill quality and lifecycle management.Yuyao Ge, Yiwei Wang, Yuchen He et al.
- 186Composing What Each Teacher Learned: Multi-Teacher On-Policy Distillation through Teacher-Relative ShiftsMulti-teacher on-policy distillation (MOPD) is used in two settings. In common-domain composition, several teachers score each student rollout from one prompt domain and their signals form a single target; in routed-domain distillation, prompts from different domains are assigned to the corresponding specialist. Both settings usually transfer each teacher's endpoint policy, which mixes what post-training changed with preferences inherited from the teacher's base. We introduce Δ-MOPD, which transfers each teacher's teacher-minus-base logit shift re-anchored at the student's frozen initialization, and compare it with endpoint supervision in both settings while holding teacher selection fixed. We first expose the mechanism that impedes endpoint transfer: inherited base pull can exceed the post-training shift. Removing it reduces the teacher-term norm ratio and target--student KL. Across our experiments, the results suggest that shift targets are particularly useful when teacher signals are combined at a state. With three composed teachers, Δ-MOPD exceeds endpoint composition by 4.11 Math and 1.95 five-benchmark points; with two, it matches endpoint accuracy. Under phased routing, it achieves higher mean performance in both phase orders and reduces the observed order gap from 10.50 to 6.42 points. Under interleaved routing, where each update involves one teacher, the two targets perform comparably. The phased results provide supporting evidence that the benefit may extend to signals accumulated across training phases. Target construction is thus an independent design axis in MOPD, complementary to teacher selection.Hejian Sang, Zhengze Zhou, Shayan Mohajer Hamidi et al.
- 196Iris-3B: Going Beyond the Latent with Pixel-Space Diffusion Training, Conversion and Fine-TuningPixel-space diffusion models avoid the lossy VAE of latent models, which suggests an advantage on downstream tasks where fine-grained detail matters. We test this claim along both routes to a pixel-space backbone. We pretrain Iris-3B, a 3B-parameter pixel-space text-to-image transformer, from scratch through a 256to512to1024 curriculum, after first ablating the prediction target and representation alignment at 256^2 to decide what to scale. We also convert a pretrained latent model, FLUX.2 Klein base 4B, to pixel space. We fine-tune both families for monocular depth estimation and for image restoration/super-resolution. We find no significant improvement from using a pixel-space generative prior. Fine-tuned for depth with one matched direct-regression recipe, Iris-3B is level with the latent FLUX.2 Klein and the converted pixel FLUX.2 Klein falls behind it, and on 4times DIV2K restoration neither pixel model beats a latent FLUX.2 Klein fine-tune, the converted one trailing it slightly. We document the recipes, the failure modes and the remaining confounds behind this negative result. Nevertheless, Iris-3B shows that pixel-space pretraining with the pixel-transformer (PiT) head of PixelDiT scales to 3B parameters and to text-to-image quality competitive with latent models, matching Qwen-Image on OneIG under the official evaluators at 1024^2. We release its weights and training code in the hope that they help pave the way for further work on pixel-space generation.Hanqiu Li Cai, Chema Garabito
- 206We Query, Therefore We Compute: On Oracle Computation beyond the Machine, with an Application to AgentsAgentic systems use large language models (LLMs) to carry out concrete tasks. Prior work often borrows abstractions such as scheduling, caching or isolation piecemeal from operating systems, so the mechanisms it builds share little common ground, and the shared view of the two forms of agentic system, Workflows and Agents, is limited. We construct an abstract machine that provides both. We treat the LLM as an Oracle and extend a two-stack pushdown automaton with one instruction, which hands the Oracle a whole stack as its query and appends the answer to that same stack. The machine thus performs two computations, the Oracle's and a Turing-complete one that we call the Priestess. A stack that the program only appends to grows autoregressively, as an agent's context does. Two symmetry breakings, S in storage and T in transitions, make a Priestess program the operating system of the programs the Oracle runs, and produce the Agent and the Workflow as the two placements of a task's program. For internally autoregressive Oracles, the two computations synchronize at the end of every answer under certain conditions, and through that synchronization we model caching and analyse scheduling. No guarantee that holds for every Oracle can fix which content crosses between the two computations, but such a guarantee does fix the boundary itself. The construction V fits the machine to a von Neumann computer. To show that it is realizable, we propose ArchNights, an extended RISC-V ISA and a Linux-style operating system implementing the machine by design. ArchNights-SE runs on gem5 as a computer system, becomes an agentic system when it runs an LLM as the Oracle, and will be open source. Agentic systems can then be designed as computer systems are. With a foundation built and a unified view, future work can share invariants and bounds, each with its conditions.Kefan Liu, Fengning Ou, Yelin Luo et al.
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